Lysa UI  0.0
Lysa UI —UI components for the Lysa Engine
Arrow Class Reference

Detailed Description

An arrow head

+ Inheritance diagram for Arrow:

Public Types

enum  Orientation { RIGHT = 0, LEFT = 1, UP = 2, DOWN = 3 }
 
- Public Types inherited from Widget
enum  Type {
  WIDGET, PANEL, BOX, LINE,
  FRAME, BUTTON, TOGGLEBUTTON, RADIOBUTTON,
  CHECKBOX, CHECKMARK, CROSSMARK, ARROW,
  TEXT, TEXTEDIT, RICHTEXTAREA, SCROLLBAR,
  SLIDER, COLORSLIDER, COLORWHEEL, KNOB,
  TREEVIEW, IMAGE, POPUP, LIST,
  LISTBOX, SELECTION, PROGRESSBAR, SCROLLCONTAINER,
  MENU, MENUPANEL, MENUBOX, TABBAR,
  TABCONTAINER, DIALOG, FOLDABLECONTAINER, COLORPICKER,
  COLORPICKERBUTTON, SPINBOX, SPINBUTTONS, ICONIMAGE,
  ICONSVG, DROPDOWNLIST, TOOLTIP, GRIDCELL,
  GRID, TABLE
}
 

Public Member Functions

 Arrow (const Orientation orientation=RIGHT, const bool filled=false)
 
auto isFilled () const
 
void setFilled (const bool filled=true)
 
auto getOrientation () const
 
void setOrientation (const Orientation orientation)
 
- Public Member Functions inherited from Widget
 Widget (Type type=WIDGET)
 
 ~Widget () override
 
Type getType () const
 
bool isVisible () const
 
void setVisible (bool show=true)
 
bool isEnabled () const
 
void setEnabled (bool isEnabled=true)
 
virtual void setPos (float x, float y)
 
float getWidth () const
 
float getHeight () const
 
float getRequestedWidth () const
 
float getRequestedHeight () const
 
virtual void setSize (float width, float height)
 
void setWidth (const float width)
 
void setHeight (const float height)
 
const Rect & getRect () const
 
void setRect (float x, float y, float width, float height)
 
void setRect (const Rect &rect)
 
float getAspectRatio () const
 
Alignment getAlignment () const
 
void setAlignment (Alignment alignment)
 
std::shared_ptr< Font > getFont () const
 
void setFont (const std::shared_ptr< Font > &font)
 
float getFontScale () const
 
virtual void setFontScale (float fontScale)
 
bool isFocused () const
 
Widget * getParent () const
 
void setOverlap (const bool overlap)
 
template<typename T , typename... Args>
std::shared_ptr< T > create (const std::string &resource, const Alignment alignment, Args &&...args)
 
template<typename T , typename... Args>
std::shared_ptr< T > create (const Alignment alignment, Args &&...args)
 
template<typename T >
std::shared_ptr< T > add (std::shared_ptr< T > child, const Alignment alignment=Alignment::NONE, const std::string &resource="", const bool overlap=false)
 
template<typename T >
std::shared_ptr< T > addPopup (std::shared_ptr< T > child, const std::string &resource="")
 
template<typename T >
std::shared_ptr< T > addAfter (std::shared_ptr< T > child, const std::shared_ptr< Widget > &after, const Alignment alignment, const std::string &resource="", const bool overlap=false)
 
virtual void remove (const std::shared_ptr< Widget > &child)
 
virtual void removeAll ()
 
void setPadding (float padding)
 
float getPadding () const
 
float getVBorder () const
 
float getHBorder () const
 
void setVBorder (float size)
 
void setHBorder (float size)
 
bool isDrawBackground () const
 
void setDrawBackground (bool drawBackground)
 
bool isPushed () const
 
bool isPointed () const
 
bool isFreezed () const
 
bool isRedrawOnMouseEvent () const
 
bool isOverlapping () const
 
Rect getChildrenRect () const
 
void setFreezed (const bool f)
 
void setPushed (const bool p)
 
void refresh ()
 
void setResource (std::shared_ptr< UIResource > res)
 
uint32 getGroupIndex () const
 
void setGroupIndex (int32 index)
 
template<typename T >
getUserData () const
 
template<typename T >
std::shared_ptr< T > getPointerUserData () const
 
const std::any & getUserData () const
 
void setUserData (const std::any &data)
 
float getTransparency () const
 
void setTransparency (float alpha)
 
void resizeChildren ()
 
float getChildrenOffsetX () const
 
float getChildrenOffsetY () const
 
void setChildrenOffset (float x, float y)
 
std::shared_ptr< Widget > setFocus (bool focus=true)
 
virtual void onAttach ()
 
virtual void onDetach ()
 
virtual void onShow ()
 
virtual void onHide ()
 
virtual void onResize ()
 
virtual void onMove ()
 
virtual bool onKeyDown (Key key)
 
virtual bool onTextInput (const std::string &text)
 
virtual bool onKeyUp (Key key)
 
virtual bool onMouseDown (MouseButton button, float x, float y)
 
virtual bool onMouseUp (MouseButton button, float x, float y)
 
virtual bool onMouseMove (uint32 buttonsState, float x, float y)
 
virtual void onMouseLeave ()
 
virtual void onDisable ()
 
virtual void onEnable ()
 
virtual void onGotFocus ()
 
virtual void onLostFocus ()
 
bool getConsumeMouseEvent () const
 
void setConsumeMouseEvent (const bool consumeMouseEvent)
 
const std::list< std::shared_ptr< Widget > > & getChildren () const
 
bool hasChildren () const
 
void subscribe (const event_type &type, unique_id id, EventHandlerCallback callback)
 
void subscribe (const event_type &type, EventHandlerCallback callback)
 
void unsubscribe (unique_id id)
 
bool isAttached () const
 
WindowgetWindow () const
 
StylegetStyle () const
 
Vector2DRenderer & getRenderer () const
 
RenderingWindow & getRenderingWindow () const
 
WindowManagergetWindowManager () const
 

Additional Inherited Members

- Protected Attributes inherited from Widget
const Type type
 
Rect rect
 
float requestedWidth {0}
 
float requestedHeight {0}
 
float hborder {0}
 
float vborder {0}
 
float padding {0}
 
bool consumeMouseEvent {false}
 
bool overlap {false}
 
bool focused {false}
 
bool allowFocus {false}
 
bool allowChildren {true}
 
bool drawBackground {true}
 
bool moveChildrenOnPush {false}
 
bool scrollChildren {false}
 
bool skipInvisibleChildren {false}
 
bool redrawOnMouseEvent {false}
 
bool redrawOnMouseMove {false}
 
float transparency {1.0f}
 
Widget * parent {nullptr}
 
Alignment alignment {Alignment::NONE}
 
std::shared_ptr< UIResourceresource
 
std::list< std::shared_ptr< Widget > > children
 
bool mouseMoveOnFocus {false}
 
float childrenOffsetX {0}
 
float childrenOffsetY {0}
 

Member Enumeration Documentation

Direction the arrow points to.

Enum ValuesDocumentation
RIGHT 
LEFT 
UP 
DOWN 

Constructor & Destructor Documentation

Arrow ( const Orientation  orientation = RIGHT,
const bool  filled = false 
)
inline

Creates an arrow pointing to a given direction.

Parameters
orientationDirection the arrow points to.
filledTrue to draw a solid triangle instead of an arrow head.

Member Function Documentation

auto getOrientation ( ) const
inline

Returns the direction the arrow points to.

auto isFilled ( ) const
inline

Returns true if the arrow is drawn as a solid triangle.

void setFilled ( const bool  filled = true)
inline

Draws the arrow as a solid triangle or as an arrow head.

void setOrientation ( const Orientation  orientation)
inline

Changes the direction the arrow points to.